Exhibit — Chapter I
← Experience DesignCompleted live event · 24 April
Large-scale projection across a temporary wall structure inside a dark corporate event hall.
Hero slot — replace with the final event photograph or projection still.

Barco Corporate Experience

A projection-led product showcase designed for a live corporate environment.

Experience DesignConcept & Content DirectionITC Sheraton, Delhi24 AprilDoT Mavericks India
RoleExperience Designer — Concept & Content Direction
Client / BrandBarco
Content partnerDoT Mavericks India
VenueITC Sheraton, Delhi
AudienceApproximately 100–120 people
Projection2 × Barco 4K projectors
Canvas6144 × 2304 px
Content2 motion videos + 6 still frames
SoftwareResolume

Barco’s projection technology was the product on show, so the content had to work as an experience in the room — not as a video on a screen.

01 — The brief

Making the product the experience.

The event included a dedicated area where Barco wanted to showcase its projection technology, communicate its achievements and introduce new products to attendees in a corporate event environment.

The challenge was that the content could not be judged as a video alone. It had to hold up as a visual experience inside a physical projection setup, seen from across a room, at scale, for the length of the evening.

Asset pendingEvent space photograph — projection area
The room as it was handed to us.
Asset pendingInitial site condition — before setup
02 — Concept

Designing for the wall, not just the screen.

The content concept was developed for the physical projection environment first. Every decision about pace, contrast and composition answered to the room.

The visual direction accounted for
  • Large-scale projection
  • Two-projector setup
  • Temporary kiosk / skyscraper structures
  • Viewing distance
  • Event audience
  • Product communication
  • Continuous visual presence
Asset pendingConcept stills / visual references
Concept slot — replace with actual reference and concept material.
Asset pendingConcept sketches
Asset pendingStoryboard
Asset pendingEarly frames
03 — Content development

From concept to motion.

The motion content was developed in collaboration with a motion graphics artist. My role was to establish the concept and content direction, describe the intended visual behaviour, review each stage of development and make sure the final content supported the experience in the room.

I did not animate the content. The value I added sat before and around the animation: deciding what the piece should say, how it should behave on a large surface, and when it was right.

Collaboration
  1. 01Concept
  2. 02Visual direction
  3. 03Motion development
  4. 04Review
  5. 05Final content
Final motion content
Asset pendingFinal motion video — 6144 × 2304 px content (poster image supported)
Video slot. Add the poster frame when the footage is supplied.
Asset pendingStill frame 01
Asset pendingStill frame 02
Asset pendingStill frame 03
Asset pendingStill frame 04
04 — Technical

Designing within the projection setup.

The creative concept and the technical setup were decided together. The canvas, the structure and the projector positions set the frame the content had to live inside.

Projection2 × Barco 4K projectors, positioned approximately 9 ft apart
StructureTemporary kiosk / skyscraper structures
SurfaceProjected wall within the event area
Canvas6144 × 2304 px content canvas
PlaybackResolume
Asset pendingContent mapping / layout visual — canvas across the two projectors
Layout slot — replace with the actual mapping visual.
Technical setup
Asset pendingTechnical setup photograph
Projection test
Asset pendingProjection test — alignment on site
05 — On site

From screen to site.

I was present for the implementation of the final experience at the event, working with the physical setup and checking that the content we had developed translated correctly into the projection environment — brightness, alignment across the two projectors, and how the piece read from where people actually stood.

  1. 01Content
  2. 02Setup
  3. 03Projection test
  4. 04Live event
Before setup
Asset pendingBefore setup photograph
During setup
Asset pendingDuring setup photograph
Projection test
Asset pendingProjection test on the structure
Live event
Asset pendingFinal event photograph — projection running during the showcase
Final projection footage
Asset pendingFinal projection footage — filmed at the event (poster image supported)
06 — Final experience

A live product showcase.

At scale, in a dark room, the projection became the product demonstration. The technology was communicated by being used well rather than described.

Asset pendingFinal event photograph — full projection wall in the event environment
Primary visual evidence — replace with the event photograph.
Asset pendingAudience-facing view — attendees in front of the projection
Asset pendingProjection quality — detail of content on the surface
What the room delivered
  • Product communication carried by the content itself
  • Large-scale visual presence across the structure
  • Projection quality visible at close and far viewing distance
  • Integration with the wider event environment
  • A continuous, audience-facing experience through the evening
07 — Outcome

What the project delivered.

01

Concept direction

Established the visual concept and content direction for the projection experience.

02

Content development

Directed the translation of the concept into motion and still content through collaboration with a motion graphics artist.

03

Live implementation

Supported the implementation of the final projection experience within the physical corporate event environment.

08 — Reflection

What this project taught me

“This project strengthened my understanding of designing content for physical environments rather than treating motion as something that only lives on a screen.”

It also taught me how concept direction, collaboration and technical implementation have to work together when the final design is experienced live and at scale.